The Dragon Leveling of enemy Dragons encountered in battles are calculated when the Trainer joins the event and not during the event. Read more about this sister project, the DML Planner made by Toomas, a DML community member. Going back to open all the chests after the final level is complete, however, is necessary to obtain the Card Dragon. Higher levels often give more currency per cycle, so progression to higher levels gives more overall currency. Once the next level is unlocked, the remaining chests on that level do not need to be opened to progress. The position of the key is random for every Trainer and may be found in any chest. Only one chest on each level holds the key, while the remaining all give a Dragon Piece. The chest offers either a Dragon Piece for a limited Card-Segment Dragon, or a key that unlocks the next Castle level. The end of each path has a chest that can be opened using currency. If the battle is lost, a period of time must pass before it can be attempted again, though the waiting period can be skipped in exchange for currency. Occasionally, a path is blocked by a Dragon, and the Dragon must be defeated in battle normally, or the battle can be won instantly in exchange for a certain amount of currency. Each progression on the path rewards the Trainer with different resources, such as Food or Gold. The total tile progression cost of a level is distributed among the different paths and tiles inside that level. The amount of currency earned during each cycle is limited, but increases upon gaining access to higher levels of the Castle.Īn available level is entered, then currency used to progress along the paths. Every six hours, from the beginning of the event, Trainers can earn a set amount of currency specific to the event by doing tasks throughout Dragolandia.
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